Wii Fit


Nintendo: RVLRRFNE
Customer Rating: 
Customer Reviews:  434
Sales Rank: #1
List Price: $89.99
Your Cost: $137.35
By Supplier: BuySmartNow

Availability: Usually ships in 1-2 business days
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Customer Reviews

Whoopee!
This is a fun game - you can work up a sweat if you put forth the effort. The only drawback is the repetitive nature of the "encouragement" provided by the virtual trainers. After you've been working with the game for a couple of weeks, it is frustrating to wait for them to provide comments. I only use it when I don't have time to make it to the gym; I still prefer the gym for my cardio - I like to work little more intensively than the Wii Fit can accommodate. My husband and kids like it, too. It was worth the price!
Wednesday, August 27th, 2008
Wii Fit Early Results
I just got the Wii Fit last week; in 7 days, I have lost 6 pounds so far! The game is so motivational; my kids (10 and 17) love it, too, and have been using it daily as well, challenging themselves to beat me. So far, I have obtained results far beyond my expectations, and would highly recommend it to other middle-aged folks like myself, who want to lose weight and feel better all around!
Tuesday, August 26th, 2008
Love this! Fun and a good workout!
This is a great way to get back into shape or just continue a good workout no matter what level of fitness you are. I can push myself if I want to or just work out at a comfortable pace. Most advertising I have seen says it comes with 3 pairs of socks, but it really only comes with 1 pair. Everything else included is there.

Nice to have something that really works and I can put in the corner when not in use. Highly recommended!
Monday, August 25th, 2008
Try Blockbuster to find it
I took others advice and found it at Blockbuster video on my second phone call. Had it 15 min later. I looked everywhere else! I am glad I lost my 110.00 bid on ebay for it.
Sunday, August 24th, 2008
Great, but could be a whole lot better with a few tweaks
Don't get me wrong. The Wii Fit is great. I've been using it for two months and still like doing it. It's much better than a workout video for two reasons. First, rather than always repeating the same sequence, you pick what you want. Need to work on a certain area? Fine! Do the appropriate exercises more often. Second, it provides feedback. This is the key to the Wii Fit board. While the feedback is not always perfect and is not the same as having a personal trainer, it's a long shot better than just mimicking what you see on the tube and having no real idea if you've got it right. By giving you something to "shoot for", the scoring system also adds to motivation.

Now for the gripes.

1) There REALLY ought to be a "no chat" mode. While some of the pointers may be helpful at first, they get old fast. After 60 sessions, I had pretty much memorized them all. At present, there's the "demo" mode and the normal exercise mode. The next update needs a third "hold the chatter" mode.

2) There REALLY ought to be a way to string a series of exercises together into a workout without having to spend to much time navigating through menus. Every exercise needs requires a "pick this one" click, followed by a "start" click, followed by a "OK, give me my score" click, followed by a "show me my total time" click, followed by a "quit or do over" click. Several also require extra clicks to assure the system that you won't fall over and break your leg. The result is a click-to-exercise ratio that is out of control and ruins the flow of the workout. It would be wonderful it there was a way to queue up 5 or 10 exercises to do in a row with at most one click in between.

3) In the "balance games," there REALLY ought to be an easier way for two (or more) players to alternate. If you want to play with others, you essentially have to back all the way out of a multi-layer menu between every player change. Since downhill skiing, for example, takes one minute to complete, the end result is a "play-to-click" ratio of about 1 to 4: one minutes of play followed by four minutes of navigating menus in order to the next player to have their turn. It would be wonderful if players could somehow "register" that the following 2 or 3 or 4 players will be alternating in the balance games and then have them play one after the other without all that clicking to navigate through the menus.

Saturday, August 23rd, 2008
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